Posts Tagged ‘gaming’

The Ludonarrative Podcast – 1.2 Shadow of the Colossus

February 8, 2018

In this month’s episode of the Ludonarrative Podcast, Preston and I spend time unraveling the hauntingly beautiful “Shadow of the Colossus” (2005). This game, designed by Fumito Ueda, adheres to the design principle, “design by subtraction.” The game’s mechanics come alive, even today, as we anticipate the forthcoming redesigned release for the PS4.

The Ludonarrative Podcast – 1.2 Shadow of the Colossus

Check back with Epilogue this month for more on “Shadow of the Colossus.” And, if you’d like to see more of this kind of content, head over to Patreon to support us.

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My Defense of the videogame Life is Strange

January 17, 2018

So I can officially say that I get paid to write about videogames. That’s pretty cool. Take that, mom!

Here is the article in question: “Life is Strange: A Ludonarrative Lighthouse in the Darkness”

It would mean the world to me if any of you read through my piece on Life is Strange. I put a lot of work into everything I do, but this piece stands out as something that I truly believe is important work. Any feedback, as always, is cherished.

And if you like it, please check out the rest of Epilogue Gaming’s website. They’ve done a lot for me so far, and I want to help them grow as much as possible. They’re doing a stellar job of carving out a space for intelligent discussions about storytelling that I’ve never seen before.

And if you enjoy my article, which I think you will, then please head over to the Epilogue Gaming Patreon. For as little as $1 per month, you can promote my ability to write more articles like this one. 🙂

Joyshtick III: Ludonarrative in Brothers: A Tale of Two Sons

December 7, 2017

The third (and likely final) installment of the “Joyshtick” series of academic conferences.

Enjoying these conversations? Check out EpilogueGaming.com (@EpilogueGames)

Preston, Ben, and I will be launching a ludonarrative podcast in January.