Archive for January, 2018

Life is Tumblr: A Refutation

January 28, 2018

My latest column for Epilogue argues against critics like E;R who say Life is Strange is a bad game. My problems with these critiques are that they are lazy, boring, and misogynistic. For a game that capitalizes on what I’ve called the “Telltale genre,” they represent some serious innovations in videogaming and storytelling that deeply move me as a player.



My Defense of the videogame Life is Strange

January 17, 2018

So I can officially say that I get paid to write about videogames. That’s pretty cool. Take that, mom!

Here is the article in question: “Life is Strange: A Ludonarrative Lighthouse in the Darkness”

It would mean the world to me if any of you read through my piece on Life is Strange. I put a lot of work into everything I do, but this piece stands out as something that I truly believe is important work. Any feedback, as always, is cherished.

And if you like it, please check out the rest of Epilogue Gaming’s website. They’ve done a lot for me so far, and I want to help them grow as much as possible. They’re doing a stellar job of carving out a space for intelligent discussions about storytelling that I’ve never seen before.

And if you enjoy my article, which I think you will, then please head over to the Epilogue Gaming Patreon. For as little as $1 per month, you can promote my ability to write more articles like this one. 🙂

The Ludonarrative Podcast – 1.1 Brothers: A Tale of Two Sons

January 7, 2018

I’m excited to release a new project that I’ve been working on for weeks: The Ludonarrative Podcast. This podcast investigates the relationship between videogames and storytelling; or, more specifically, the intersection between gameplay and narrative: how do game mechanics tell stories?

The Ludonarrative Podcast – 1.1 Brothers: A Tale of Two Sons

This podcast was born out of a literal dream that I had in June, after beating The Last Guardian for the first time. It was the first videogame I’d had time to play in almost a year. I had just wrapped up a grueling semester. And this game made me cry. I was so moved by The Last Guardian‘s ending, that I went down a rabbithole of research, trying to find discussions about how powerful this game is/was. And there was almost nothing deep, almost nothing compelling. There was a noticeable absence of critical discourse about videogames.

A maxim that I’ve picked up from Dr. Jordan B. Peterson’s lecture courses is that opportunity lurks where responsibility has been abdicated. This maxim becomes truer with each iteration that I say it. In this case, the absence of critical discourse about videogames gripped me: it was my responsibility. And so here we are. This is a project that to say I’m proud of would be to understate the case entirely: it’s one of the best things I’ve ever worked on. And I get to do this podcast with two great, generous, sagacious friends: Ben and Preston. Thank god for them.

Please give this a listen. If you like it, check out Epilogue where I’ll be publishing a minimum of two articles per month about ludonarratives. And, if you’d like to see more of this kind of content, head over to Patreon to support us.